The Box Co.

Smells Like Feet

It’s been a fair chunk of time since my last update. Since vanquishing Myst V and saying goodbye to Cyan - or so I thought - my computer was been held under siege by some malevolent troll - or perhaps, a virus - that lurked in the depths of my 160GB Utopia. The computer needed to be scoured clean of this blemish. My tool would have to be more powerful than fire. A reformat was in order.

I remembered what happened to Josh when he reformated his computer. He highlights it as “The Great Fall”, and indeed it was. And so, in order to save my 41.4 GB of downloaded files, I began the Exodus. Backing up so much of my stuff onto 10 DVD’s, the computer was left barren and empty. After a single nights labour, it was restored to its former immaculate state, and life continued on as normal.

So, for the first time in a while, I’m back on the computer.

Recently, I’ve been playing through Indigo Prophecy. Or rather, I’ve been playing through Fahrenheit. Yes. I “acquired through legitimate means” the European copy of the game. Was it for the lude sex scenes? No. In reality, it had the most people seeding. But whatever.

This game is hard to define. It isn’t really a game. It is an interactive movie. It is a unique experience that lets those people who yell out suggestions during movies live out their wildest desires. If you don’t want the main character to open that door, don’t open it. Your call. However, as it stands, there are a few things I like and dislike:

Firstly, the game has an interesting story. That doesn’t necessarily make it good. There are some scenes that I find extremely pointless, and some characters that I think betray the serious nature of the game. I’m currently playing as Tyler - one of the detectives - inside of some Chinese man’s bookstore. Honestly, I have no idea what is up with this guy, but all of a sudden, I feel like I’m playing “rejected Myst games”. It goes from magnificent to corny.

Second, the method of engaging in ANY activity is bizarre. Whenever an “action” sequence pops up, two circles seperated into four different coloured parts appear. Certain parts will flash, and you will have to press these buttons with your two “D-pads” of sorts. Unfortunately, with such intense focus directed towards the circles, you will find yourself unable to watch the action in the scene. This is disappointing, because in a movie, I like to WATCH.

Finally, Binkle’s comment about it being Max Payne DS was quite apt. It does feel that way after a while. In a sense, that makes it disappointing. However, I give them credit for one thing. It would be a much more friendly interface on a console, considering your easy access to a joystick.

Oh well. I’ll still play it to beat it.

As for other games…I have yet to beat Prince of Persia: Warrior Within. I’m approaching a year’s ownership on that game without beating it. This is shameful. If I don’t beat it by January, someone needs to shoot me.

LOST has made a few spectacular revelations this season, including the unveiling of two new groups. This brings the total groups to five:

1) The survivors of the plane’s main section, consisting of Jack, Kate, Locke and 37 others. 2) The survivors of the plane’s back section, consisting of Ana Lucia, and that husky black guy with the club. 3) The Others. 4) The French Woman (she’s her own camp). 5) The Dharma Initiative - which seems to have recruited Jack and Locke into their services…inadvertantly.

The show is beginning to get BEYOND bizarre, which is both creative and confusing. I’m so anxious to know where they are going, yet I am concerned about the end.

I don’t want LOST to be like 24.

FINAL NOTE: Good news and bad news. Binkle and Andrew are coming back on Friday to hang out. But, Friday is Williams’ night, and I owe Caleb money. What do I do?

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