The Box Co.

And The Master Sword Sleeps Again…Forever…

With skillful sword movements, Link slashed at Ganon with the Gold Sword, and in Ganon’s moment of weakness, Link fired a Silver Arrow at the evil thief.

The silver tip pierced the massive pig’s fleshy torso, and brought him to his knees. This is when - if the graphics could have allowed it - Link would have severed Ganon’s head and placed it on a pike, before galloping around Hyrule for all to see.

Instead, I claimed the Triforce - as you do in nearly every game with Ganon - and celebrated sweet victory. Another Zelda game is under my belt, and I feel it was by far one of the most enjoyable. But then again, every Zelda game shines like an absolute gem.

The original was great. Link’s Awakening was fantastic, and amazingly thorough for the Game Boy Color. Ocarina of Time was good. Majora’s Mask was extremely fun. Wind Waker was exquisite (all you Celda-haters can die for all I care). The Oracle series was divine. Four Swords is insanely fun! (Does anyone else have a GBA to play Four Swords Adventures?) And - now that I’ve played it - A Link To The Past has amazed me. It was such a fantastic game…I’m going to miss it now that it is over. And, since I got 100% completion (all heart pieces, weapons, bottles, etc), I doubt I’ll return to it for a while.

Instead, I’m off to complete the remainder of my DS games. I’ve decided to leave the GBA games until my work term starts, because since my schedule and my dad’s schedule will not coincide, I’m going to be sitting around doing a whole lot of nothing for a while. And the GBA is more compact, and they are simpler to play.

So, I’m off to beat Castlevania: Dawn of Sorrow and Portrait of Ruin in their extra “play as the Belmont” modes. With any luck, I can finish them up tonight and move back on to New Super Mario Bros.

Rumor: Microsoft Buying Capcom!

Ha!

I laugh of the idea of this. Capcom is such a well-rooted and profitable gaming developer that Microsoft would have to have some pretty hefty cash and a damn good reason to buy it. But most of Capcom’s games are multi-platform, and their exclusive titles are not really worth buying them out. Resident Evil? Devil May Cry?

Microsoft already has Halo. And most people will buy the next-gen Resident Evils and Devil May Crys on the cheaper available system anyway. So, buying Capcom would be pretty pointless. Plus, Capcom would become less profitable when it stops working on portable games.

And…finally…it is worth stressing that - along with Konami and Square Enix - Capcom is one of the big three Japanese developers, and the Japanese market is one where the XBox is shunned and viewed as trash, and where the Wii reigns supreme.

I cannot see Microsoft ever buying Capcom…unless Capcom stopped making quality games for nearly every system.

Look At Pr0n While Playing With Your Wii

An interesting report that I discovered via Gametab says there are now parents concerned about the Wii Browser giving children access to pornography.

Some concerned parent has been complaining about how the browser does not offer any IP filtering or SuperNanny controls of any type. Moreover, she complains how there are pornographic sites tailoring themselves to the Wii.

All of this is kind of interesting, as I didn’t think the “sex in videogames” dispute would ever grace a Nintendo console, but apparently someone has found a way.

I was under the impression that the Wii Browser was an optional download. So…there is a way to avoid it. You know. Besides actually taking care of your kids, or setting up filtering on the router side. But…whatever.

What’s Up With The No Post, Mr. No-Post?

What has happened to our blogosphere?

Date of Last Post: Binks - January 6, 2007 Brian - January something, 2007 Brendon - Has been offline forever Caleb - December 16, 2006 Fraser - December 18, 2006 Andrew - December 20, 2006 Liam - December 21, 2006

Today’s Date: January 12, 2007

Where the hell is everyone? There has been no postings by anyone in ages. And the only recent comment is Stu, who was the only one to attend the memorial of Lt. Col. Fitzpatrick “Fatty” Widebottom.

Is everyone okay? What’s the deal?

In Memorandum

In the great conquest of Earth by Captain Olimar, and Louie - his patsy, there were a great many casualities. Of the purple Pikmin, the heaviest and strongest of the Pikmin, according to the beefometer, were of a different breed – in more ways than one.

They were a cut above the rest. 119 Pikmin strong, the Purple Brigade was built - or grown - for power and heavy lifting. But they were so extremely rare, that they were seldom called into battle.

There were four exceptions. Three died unceremoniously due to drowning, or fire, or possibly being eaten by a malicious bulborb.

But one strove for greater things.

One purple shined above the rest.

We called him Fatty.

He was a veteran of several caves, and had even helped to carry back some of the heavier treasures found in the Wistful Wild. He was a true patriot, and a Pikmin hero.

Everyone knew him. Whether he was helping Louie prepare some savoury smoked Dweevil, or was merely carrying ten times his fair share of the weight, Fatty was always around to help.

He was promoted to Lt. Col. for his services to the great Pikmin Nation. The Pikmin under his command fought and died valiantly for their great nation. But tragedy struck in the rank and mouldy depths of the Cavern of Chaos.

While battling a giant, one-clawed crayfish, Fatty - filled with rage at the loss of so much life - rushed headstrong into battle to attack. Unfortunately, without being skillfully thrown onto the overturned crayfish’s exposed underbelly, Fatty was unable to do any damage.

When the crayfish righted himself, he curled himself up and rolled over Fatty. I tried - in vain - to call him back to my with my whistle. But Fatty knew it was too late. He turned to us, and with a look of such inexpressible sadness and fear in his eyes, he yelled “Strike him down for me. For the Fatmin!”

And with that, he was crushed under the weight of the giant crayfish. His tormented screams echoed throughout the cavern. His body was a dried plant husk, and the entire army wept as his violet spirit floated into the sky.

His cohorts - 15 red Pikmin which he had hand-picked for the task - rushed to me. Seeking to avenge their fallen leader, we skillfully overturned the crayfish once more - and with a fiery hatred burning in their eyes - the red Pikmin berated and pummeled the fallen crayfish.

After Fatty, there were no more casualities in that cave. The Pikmin, solemn in their duties, carried the deceased crayfish and a severed doll’s head (our prize), back to the ship.

The victory was bittersweet. Even as we rode the geyser to the surface, I could hear utterances of prayers for their fallen, purple ally.

On the surface, the Pikmin marched back into their Onions as if the very life had been sapped out of them. And indeed, the camp was dark that evening. There was no kind figure helping Louie with the meals. Pikmin returning with animal carcasses had to triple their numbers to account for lost lifting power.

The loss of Fatty was omnipresent.

That night, Louie and I consoled the widow Fatty, and his two children, Lillian and Albert. While our Onions were forced to retreat into the sky for the night, we held a memorial banquet for Fatty the next day.

Fatty, you will always be remembered by myself, Louie, the President of Hocotate Freight, and your Pikmin brethren. May you live a life eternal, in that garden in the sky.

His noble sacrifices and his commitment to his fellow Pikmin will not be forgotten. His actions saved the lives of 14 red Pikmin, and 40 other Pikmin of assorted colours. He died alongside his comrades…like a soldier.

R.I.P. – Lt. Col. Fitzpatrick “Fatty” Widebottom

The Challenge Presses Onward

After 30+ hours of devoted care and assorted Pikmin sacrifice, I’ve finally beaten Pikmin II.

Yes. It took a total of 40 days (in game) to pay off the debt of Hocotate Freight and then rescue my naive cohort, Louie, but it was inevitably worth it.

The game was an incredibly enjoyable one, and for those of you who own a Gamecube or a Wii, I absolutely recommend getting it. It has been added to Nintendo’s Player’s Choice listings, so you should be able to find it at a lot of major retailers for the small price of $29.99.

You will have virtually no luck on finding the original Pikmin in stores, so you’ll have to settle for the humorous retelling of the plot at the start of Pikmin 2. Furthermore, you will be unable to appreciate revisiting the same areas as in the first game.

This was certainly a feature that made it amusing and nostalgic. Each region you go to consists in part or in whole of a region from the original Pikmin. For example, the final region in Pikmin II (Wistful Wild) is a combination of the first and last areas of Pikmin (Impact Site/Final Trial). And the Awakening Wood is the same location as the Forest of Hope. I didn’t notice it immediately, until I began to recognize locations from the original game, and areas that I - myself - had opened up.

Another great feature is the caves. Although they are absurdly difficult at times (one cave is essentially boss battles back-to-back), they are extremely thrilling. And - similar to PSO, for those who have played it - the caves are randomly created each time. So, multiple playthroughs (or even multiple attempts in a single game file) offer a varied experience.

All in all, Pikmin 2 was a fantastic game.

However…the sounds of Pikmin screaming in agony as they are eaten, burned, electrified, detonated, poisoned, or drowned…it is going to haunt me. Even now I can hear their high-pitched wails in the night. 453 casualities….

So much death…all for money… The Pikmin genocide of 2007 will not soon be forgotten.

I’ve now moved onward. I have Yoshi’s Island going in my Micro, A Link To The Past in the SP, and Tales of Phantasia in the Game Boy Player. And I’m rotating back and forth.